particle systems' physics heavily depends on framerate??
hi! we are making 2d game and i stumbled upon some strange behavior when i made some particle systems in unity3d itself everything was looking right when i made an application and started it on maximum...
View Articlehave i derive from MonoBehaviour to expose fields in inspector?
hi, i wasn't able to find an answer in docs after quick search, so may be someone will tell me. is it mandatory for class to be derived from MonoBehaviour to have its fields exposed?
View Articleparticle systems' physics heavily depends on framerate??
hi! we are making 2d game and i stumbled upon some strange behavior when i made some particle systems in unity3d itself everything was looking right when i made an application and started it on maximum...
View Articlehave i derive from MonoBehaviour to expose fields in inspector?
hi, i wasn't able to find an answer in docs after quick search, so may be someone will tell me. is it mandatory for class to be derived from MonoBehaviour to have its fields exposed?
View Article
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